UX Projects
These User Experience projects
Redesigning Minecraft's Inventory
This project was a UI reimagination of Minecraft's inventory UI system. I used Figma and Photoshop, along with data-driven user feedback from surveys about the system.
This project solved the issue of players' inventory management and made the navigation process easier to navigate and more efficient
Redesigning Unturned's Crafting UI System
This project was a UI redesign of the in-game crafting system backed by user data. Utilizing user reports and interviews, I gathered information about user pain points, collated that data, and redesigned the interface using Figma and Photoshop to show the changes.
The objective was to reimagine the crafting system to allow players to more easily navigate and allow the player's cognitive loop to flow more efficiently.