Level Projects
These Level Design projects are a collection of my design philosophy and design practices.
Revna
This level was made using assets from an ongoing project. This custom level utilizes almost all the available mechanics from the project. It is a linear experience that expands on mechanics and paces the player through different ways of playing.
Nitro Guzzler
This project is a racing game set in an apocalypse. The levels are based on linear progression, where the objective is to get to the end of the level with as many points as possible by landing tricks and crashing into obstacles.
Rapid Prototype
This Project was a rapid prototyping exercise meant to be done in a small amount of time. For this exercise, I got a prompt and made a dam using design principles to allow the player to traverse the level