User Feedback

For Unturned, there were many problems reported by users from the inventory interface to the crafting interface, but the most common problem is the crafting screen.

The main pain points are how clunky the interface feels to use, how clarity can be difficult, and not super beginner/returning player friendly.

From the data I gathered both using the survey online and manually, it seems like people generally struggle to find what they are looking for in the crafting menu and of which find that the menu slows down gameplay for them. Keep in mind that this game has open pvp and pve elements that the player needs watch out for.

User Feedback

For Unturned, there were many problems reported by users from the inventory interface to the crafting interface, but the most common problem is the crafting screen.

The main pain points are how clunky the interface feels to use, how clarity can be difficult, and not super beginner/returning player friendly.

From the data I gathered both using the survey online and manually, it seems like people generally struggle to find what they are looking for in the crafting menu and of which find that the menu slows down gameplay for them. Keep in mind that this game has open pvp and pve elements that the player needs watch out for.

My Changes

The inventory is a set of grids where items take up a certain number of squares in the grids.

The core of this game is to have semi-realistic mechanics.

The crafting interface shows all items craftable based on what items are in your inventory.

This is a game where on-the-fly crafting and item interaction are core to the game and similar to games such as Rust, DayZ, Sotf, etc.

My Changes

Starting with the icons for crafting. They're larger, so they're easier to read. They are also grouped by importance, so essential crafting elements come first by category

Next, part of the inventory is shown on the crafting screen so the player can gauge more accurately what items they possess to craft with

Lastly, the icon for the result of the craft is made bigger to increase its visibility

And the craft button was moved up to get it away from the bottom corner of the screen to help mouse flow